Terms of Service
Effective date: 4 November 2026
1. Who we are and what these Terms cover
These Terms of Service (the "Terms") govern your use of Tiland: the app for Android and iOS, and the game server it plays through (together, the "Service"). They also govern the wishlist you can join and the public beta you can apply for on the website (section 16).
The Service is operated by LITTLE BYTE STUDIO SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ, a limited liability company seated in Nowy Targ, Poland, at Ludźmierska 26A, 34-400 Nowy Targ, entered in the register of entrepreneurs of the National Court Register kept by Sąd Rejonowy dla Krakowa-Śródmieścia w Krakowie, XII Wydział Gospodarczy Krajowego Rejestru Sądowego, under KRS number 0001277156, NIP 7352945602, REGON 546105621, share capital PLN 15,000 ("we", "us", "our", "the Studio").
These Terms are the regulations (regulamin) for services provided by electronic means within the meaning of Article 8 of the Polish Act of 18 July 2002 on Providing Services by Electronic Means. They are available at no charge at https://tiland.app/terms at any time. You can read, save and print them there.
These Terms are shown on the store listing before you download the app. By connecting the app to the game server you enter into an agreement with us on these Terms. If you do not agree with them, do not use the Service.
In these Terms:
- App: the Tiland game for Android and iOS.
- Game server: our server at game-api.tiland.app, which runs every rule and keeps every game.
- Table or room: one game, from its lobby to its end.
- Seat: one player's place at a table.
- Room code: the six digits that let players join a room.
- Guest account: the account the app creates for itself on first launch (section 4).
- Pairing: tying your guest account to the Google account (on Android) or the Game Center account (on iPhone and iPad) your device is signed in to, so that another device signed in the same way can take the account back (section 4).
- Court cards: the game's cards bought during play for game resources. They are part of the game, not something sold for money.
- Gold: the game's reward for a finished game at a table that pays it, and part of the welcome gift for pairing, kept on your guest account (section 4). It is part of the game and has no monetary value.
- Pack: a quantity of gold that we may in future offer for money through the store (section 4, "Packs of gold"). None is offered as these Terms take effect.
- Premium: an optional addition to the game that we may offer through the store, which unlocks extra content and never changes the rules of play (section 4, "Premium"). None is offered as these Terms take effect. It is also the beta gift (section 16).
- Wishlist: the e-mail list on tiland.app for news of Tiland's launch on the App Store and on Google Play and for marketing e-mails about Tiland (section 16).
- Public beta: the testing of builds of the app before launch, through Apple's TestFlight and Google Play's testing track, by the testers we choose from those who apply on tiland.app (section 16).
- Decrees: the game's cards that change the island during a game. Each player drafts three at the start of a game and issues them in the game's decree rounds. They are part of the rules: every player drafts from all of them, free, and none is bought, owned or sold.
- Host: the player who sets up a custom table and starts it.
- Consumer: a natural person using the Service for purposes unrelated to their trade, business or profession.
Our Privacy Policy explains how we handle personal data. It is not part of these Terms, but you should read it.
2. The Service
Tiland is an online board game for two to six players. Players settle an island, trade, build, play court cards and issue decrees to reach a target score first. Every game is played through the game server.
Tiland is free to download. It is offered only on the App Store and on Google Play, and costs nothing to download or to play. We may offer an optional premium through the store, which unlocks extra content and never changes the rules of play; nothing of it is offered as these Terms take effect (section 4, "Premium"). Gold is earned by playing, and given once as a welcome gift when you pair your account (section 4). Gold buys looks only: every decree is free to every player, and nothing gold buys changes how the game is played. We may in future offer packs of gold for money, through the store; section 4 says how such a purchase would be handled.
The store handles the download. The download and updates are Apple's or Google's, under their own terms. If we offer packs or premium, the store handles that purchase too: payment, receipts, taxes and refunds, and for premium its renewal and cancellation (section 4, "Packs of gold" and "Premium"). We never receive your payment details.
The online service is part of the game. Play on the game server is part of Tiland for as long as we operate it (section 8).
3. Who may use Tiland
You must be at least 16 years old to use the Service, or to join the wishlist or apply for the public beta (section 16).
If you are a consumer, the mandatory consumer-protection rules of the law that applies to you prevail over anything in these Terms to the contrary.
4. Guest accounts and seats
- There is no sign-up. On first launch, the app asks the game server for a guest account. The server gives the app an account identifier and a secret.
- The secret, kept on your device, is the key to your account on that device. Your seats belong to that account.
- When the app starts, it asks your device to sign you in with the Google account (on Android) or the Game Center account (on iPhone and iPad) the device uses. Signing in pairs your guest account with that account. On iPhone and iPad, a device signed in to Game Center signs you in without a question. You may decline a sign-in you are asked for and play on as a guest, and pair later in the app's settings. A device signed in the same way, such as a new phone after a lost one, can then take the account back and gets a secret of its own. Pairing is optional for play, and brings a welcome gift once (below, under Gold). Once made, it stays with the account until the account is deleted; it cannot be undone on its own. Google's and Apple's sign-in services are theirs, under their own terms. Pairing gives us no e-mail address or password, and we hold none.
- Buying in the Inventory needs a paired account, so that what you buy is not lost with one phone. The app asks you to pair at your first purchase. A guest account that is not paired plays, earns gold and can look through the Inventory like any other, but cannot buy. Playing at a custom table never needs pairing; the online queue does not need it as the game is set today, and we would announce a change under section 8.
- An account may be held by up to ten devices. When it is used on another device, the newest connection takes over: the older device's connection is closed, and the older device reconnects only when you ask it to.
- If the Google account or Game Center account you sign in with is already paired with another Tiland account, your device switches to that account, and the guest account your device held before is merged into it: its gold is added to that account's, the skin packs and dice it owns become that account's (what both owned is kept once), and its finished games join that account's match history. The guest account is then deleted. A merge is final and cannot be undone. A guest account is not merged while it holds a seat at a table that has not finished, and two paired accounts are never merged.
- If the secret is lost, for example when you delete the app or reset your phone, and the account is not paired, the account is lost with it. We cannot restore it, because we never store the secret. A new account starts empty.
- The app holds one account for each game server it uses. An account is yours alone: you may not sell, share or transfer it to anyone else, and pairing does not change that.
- One network address can create at most 20 guest accounts in 24 hours, as the game server is set today; we may change that number under section 8.
- An account the server has not seen for a while is deleted, as the Privacy Policy describes, unless it is paired.
- You can delete your account at any time in the app's settings (Delete account), or by writing to us. Deletion is final: the account, its gold, its ranked standing and everything it bought are gone, and we cannot restore them. Finished games keep the name you sat under, without the account, and the records of the games you played and the figures worked out from them stay, as the Privacy Policy describes (its section 4.1, "Rooms and games", and section 10).
Gold
- A game at a table that pays gold pays the seats still at the table when it ends. A seat that abandoned, or is away at that moment, is not paid. A bot is never paid.
- How much a game pays depends on the game and on how you placed in it. The game works it out when the game ends.
- Every seat that is paid earns something, whatever its place.
- The first game you win each day pays you more gold. A day here is a calendar day in Coordinated Universal Time (UTC). A game that ends with no winner pays nobody this.
- A table at which a bot sits pays less: a smaller bonus for a place.
- The welcome gift. When your account is paired (section 4), it is given gold, once in the account's life. The gift is earned by pairing, not bought. A guest account that is not paired is given none; pairing again, with the same service or another, or a device switching to an account that already received it, gives no more. When a guest account is merged into a paired one, the gift stays with the paired account and is not given again.
- The welcome gift is not refundable, and it cannot be exchanged or paid out. Once given, it is gold like any other, under the rules below.
- Your gold is kept on your guest account. Only you see your total. The players of a table see each seat's place and gold for that game.
- Gold is spent in the game's Inventory, which opens from your gold total on the home screen. There it buys skin packs, sets of pieces that change how your buildings and roads look to everyone at your table, and dice, which change how your rolls look to everyone at your table. Neither changes anything about how the game is played. The Inventory shows what each costs in gold before you buy it. Buying needs a paired account (section 4).
- You wear one skin pack and roll one set of dice at a time, and choose them in the Inventory. A seat wears the pack and rolls the dice you had chosen when you took it.
- What you buy with gold is kept on your guest account. It is not sold back, and the gold spent on it is not returned.
- Gold is earned by playing, and given once as the welcome gift. If we offer packs of gold for money, the gold of a pack is the same gold, under the same rules (below, "Packs of gold"). Gold has no monetary value and is not a means of payment. It cannot be sold, exchanged or paid out, or transferred to another account except by the merge of a guest account into the paired one (section 4). What the Inventory offers is bought with gold.
- Gold, and what it has bought, go with their account. When the account is deleted, or lost with its secret, they are lost too, and we cannot restore them.
- We may change how gold is earned, what the welcome gift gives, which tables pay it, and what the Inventory offers and asks for it, as section 8 describes. We may correct the gold of an account: take back gold gained by cheating or by exploiting a fault (section 6), or make good gold that a fault of the Service cost you. A correction is made by a person and recorded.
Decrees
- Decrees are part of the rules of a game played with them (section 5). Every seat drafts from all of the game's decrees, free; no decree is bought, owned or sold, and gold buys none.
- We may change which decrees the game has and what they do, as section 8 describes.
Packs of gold
- We may offer packs of gold for money. As these Terms take effect, none is offered: gold is earned by playing and given once as the welcome gift. This subsection applies if and when a pack is offered. We announce that on tiland.app and in the store listing's release notes.
- A pack is bought through the App Store or Google Play, under Apple's or Google's in-app purchase terms. The app shows what a pack costs before you buy it. Apple or Google takes the payment, issues the receipt, handles taxes and decides refunds under its own rules. We never receive your payment details, and we cannot refund a pack ourselves; a refund is asked for from the store you bought it from.
- Buying a pack needs a paired account (above), like every purchase in the Inventory, so that what you buy is not lost with one phone.
- The gold of a pack is credited to your account and is then gold like any other, under the rules of Gold above. It has no monetary value and is not a means of payment. It is not sold back, and cannot be exchanged or paid out. It goes with the account: when the account is deleted, it is lost too, and we cannot restore it.
- A pack changes nothing about how the game is played. What the gold of a pack buys is what earned gold buys: looks, never a decree or any other advantage at the table.
- When a pack is bought, the store tells our game server only what the server needs to credit your account: the store's receipt or transaction identifier and the pack it names. We keep that with the account's purchases, as the Privacy Policy describes (its section 4.1, "Guest account", and section 5).
Premium
- We may offer an optional premium through the App Store or Google Play, bought through Apple's or Google's in-app purchase system and, where the store offers it, renewing automatically until you cancel it. As these Terms take effect, none is offered. This subsection applies if and when premium is offered, and to premium given as the beta gift (section 16). We announce that on tiland.app and in the store listing's release notes.
- Premium unlocks extra content. It never changes the rules of play: a seat with premium plays by the same rules as every other, and premium gives no decree and no other advantage at the table.
- What premium costs, its term, how it renews, how you cancel it and whether anything is refunded are the store's, under its own terms, and the app shows them before you buy. Apple or Google takes the payment, issues the receipt and handles taxes. We never receive your payment details, and we cannot cancel or refund premium ourselves: you cancel it in your store account, and ask the store you bought it from for a refund.
- Premium needs a paired account (above), like every purchase in the Inventory, so that it is not lost with one phone.
- Premium goes with its account and cannot be transferred to another. Deleting the account ends the premium it holds, but does not cancel a renewal in the store: cancel it there first.
- We may change what premium unlocks, as section 8 describes.
Ranked
- Every game at an online table counts for your standing on the game's ladder: a number the game calls Renown, and from your tenth such game a rank, one of six titles. A game at a custom table, hosted or joined by code, never does. How Renown moves depends on how you placed and on who sat at the table; the game works it out when the game ends, and a game you abandon, or that the clocks put away for you, counts like any other.
- The ladder's leaderboard shows the players highest on it, by the display name each last played under, with their rank and Renown. Only players who have played their ten placement games and have played online in the last thirty days are listed. Your own line is shown to you with your position.
- The online queue matches you with players near you on the ladder, and seats bots at the places it finds nobody near enough for. Declining or missing several tables in a short time, or abandoning an online game, closes the queue to you for a few minutes.
- Renown and ranks have no monetary value. They are earned at the table alone, cannot be sold or transferred, and go with their account. We may change how they are worked out, rename or renumber the ranks, and reset the ladder in whole or in part, as section 8 describes. We may correct the Renown of an account as we may correct its gold: take back Renown gained by cheating or by exploiting a fault (section 6), or make good Renown that a fault cost you; the rank follows the corrected Renown as it follows a game.
- A game we void (section 6) moves no Renown for anybody at its table: what it moved is taken back from every seat, and it no longer counts among their ranked games.
5. Rules of the table
The game's rules decide what happens at a table. When they act, that is the game working, not a breach by us. The numbers in this section are how the game server is set today; we may change them under section 8.
- Away rule. A player whose connection drops is waited for 2 minutes. After that their turns are skipped until they return. Their pieces, hand and points stay.
- Turn clocks. A turn left untouched, or one that runs past its limit, is lost. Two lost turns in a row make a seat away until its player acts again.
- Abandon. Choosing Abandon is deliberate and final. The seat is treated as away at once, and that account can never take it back.
- Last player standing. When every seat but one is away and that seat is connected, it wins.
- Stalemate. When the island is full and no seat can gain or lose another point, the game ends with no winner, and every seat is placed by its points.
- Host hand-over. An away host hands the role to the next connected player, and does not get it back.
- The host's settings. On a custom table, the host chooses the size of the island, the target score, the pace and whether the game is played with decrees. An online table is always played with decrees.
- The draft and the decree rounds. A game with decrees begins with a short draft. A seat that has not chosen when a round's time runs out, or whose player is away, is given a decree at random. In a decree round, a seat whose time runs out, or whose player is away, loses one of its decrees at random. Every seat's decrees are shown to the whole table once they are drafted.
- The online queue. Play online seats the player who has waited longest with the players nearest them on the ladder, widening its search as they wait and filling with bots the seats it finds nobody for (section 4, Ranked). As the game is set today a table seats four, every one of them must accept within 20 seconds or the table does not form, and an online table plays a 24-tile island at standard pace.
- Bots. The host of a custom table may fill its empty seats with bots, which the game server plays. Each bot plays for itself. The online queue seats bots too, at the seats it finds no player near enough for, and such a game counts for your rank like any other (section 4, Ranked), though, like every table with a bot, it pays less gold (section 4, Gold); a bot itself holds no rank and no Renown.
- Removing a player. Before a custom game starts, its host may remove a player from the lobby. Nothing is remembered: that player may join again.
- A new table. After a custom game, its host may open a new table, under a new room code, for the players still there.
Anyone who has a room code can join that room's lobby while it has an empty seat. Share codes only with people you want at your table.
6. Acceptable use
You must not:
- use the Service in a way that breaks any applicable law;
- use bots or scripts of your own, or a modified or unofficial client to play, or play by any means other than the app;
- cheat, or exploit a fault in the game or the server to gain an advantage;
- collude: play together with another player against the rest of the table, for example by trading or giving up resources to let one of you win;
- grief: play to spoil the game for the others rather than to play it;
- send a report you know to be false, or report a player to harass them;
- probe, scan or test the Service for weaknesses, get around its rate limits or security, or flood it with requests;
- guess room codes to get into tables you were not invited to;
- choose a display name that is illegal, abusive, hateful, sexually explicit, or that infringes someone's rights;
- choose a display name that impersonates another person to deceive other players;
- reverse engineer, decompile or copy the app or the Service beyond what mandatory law allows;
- resell, sublicense or offer the Service to others as your own.
Reports, suspensions and voided games
- Reporting a player. At a table, you may report another player from their detail: choose a reason (cheating, collusion, griefing, an abusive username or another) and, if you like, say what happened; for "Other" you must. Nobody at the table is told. A person reads every report. A report you know to be false is itself a breach of these Terms. The game limits how many reports one account can send in a day.
- Suspension. We may suspend an account, for a time or indefinitely, for cheating, collusion, griefing, an abusive or impersonating display name, or any other breach of these Terms that spoils a table for the players at it. A suspended account cannot connect to the game server until the suspension ends; the app says until when, or that it is indefinite, and for which of these reasons. If it holds a seat when it is suspended, the seat is given up as abandoned (section 5), and it leaves the online queue.
- What a suspended account keeps. It keeps its gold, what it bought, its ranked standing and its match history. When the suspension ends, or we lift it, the account plays again as before. A suspension does not end the agreement and does not by itself delete the account; you may still delete it by writing to us (section 11).
- Voiding a game. We may void a finished game we find unfair, for example because two of its seats colluded. A voided game moves no Renown for anybody at the table (section 4, Ranked). Voiding takes back none of the gold the game paid, and the game stays in the match history, marked as voided. We may restore a game we voided by mistake, which puts its Renown back.
- Complaints. If you think a suspension or a voided game is wrong, write to us at contact@littlebyte.studio (section 13). A person reviews it, tells you the reasons for the decision in full, beyond the reason the app shows, and lifts the suspension or restores the game if it was wrong.
7. Display names and illegal content
The only thing a player writes that others read is their display name. There is no chat. The text of a report (section 6) is read by us alone. You are responsible for the name you choose. While you still play under the name the app drew for you, signing in with Game Center or Google replaces it with your Game Center alias or your Google account's given name (section 4); that is then the name you play under, and you can change it in the app's settings. You allow us to store your name and show it to the players of your tables for as long as the Service keeps it (Privacy Policy, section 4.1).
The Service stores display names and shows them to the players of a table. It is a hosting service within the meaning of Regulation (EU) 2022/2065 (the Digital Services Act). A name is shown only to the players seated at the same table and is never published. We therefore do not consider Tiland an online platform under that Regulation. Even if it were one, we are a micro enterprise, to which Section 3 of Chapter III does not apply (Article 19).
At a table you can report a player for an abusive username (section 6). If you believe a display name is illegal, tell us at contact@littlebyte.studio. So that we can act, include:
- why you consider the name illegal;
- the name, the room code if you have it, and roughly when you saw it;
- your name and e-mail address, unless the notice concerns an offence referred to in Articles 3 to 7 of Directive 2011/93/EU;
- a statement that you believe in good faith that your notice is accurate and complete.
We confirm receipt, review every notice diligently and without undue delay, and tell you our decision and the reasons for it.
We may remove a name, or restrict a seat's or an account's access to the Service, when a name is illegal or breaks these Terms. We then owe the affected player a statement of reasons. A guest account holds no contact details, so we can usually reach a player only through their table. The statement is therefore available on request from contact@littlebyte.studio.
Our decisions are taken by a person, not by automated means. We use no automated moderation tools.
Our single point of contact for the authorities of the Member States, the European Commission, the European Board for Digital Services and the users of the Service is contact@littlebyte.studio. You can write to us in English or Polish.
8. Availability and changes
- We aim to keep the game server available at all times, but we cannot guarantee it. Maintenance, updates, failures at our hosting provider or network problems may interrupt it. We may pause the Service for those reasons without notice.
- We keep developing the game. We may change the app or the online service, through app updates or on the server, to keep it secure, to follow the law, to fix faults, or to improve or adapt the game. A change costs you nothing extra. If a change harms your access to or use of the game more than in a minor way, we tell you at least 30 days in advance, on tiland.app and in the store listing's release notes. You may then end the agreement at no cost to you within 30 days of the change, and you keep your statutory rights (section 12).
- Every game against other players is played through the game server. Apart from the tutorial, which the app plays by itself on your device, the app cannot be played without it.
- We keep the record of every finished game and work out its figures, and we read them, with an account's games, to look into faults, cheating and disputes and to tune the game's rules (Privacy Policy, sections 4.1 and 6). Reading them changes nothing at any table and nothing on any account; only a decision of ours under section 6 (a suspension or a voided game) does.
- We may stop operating the game server. We will announce this at least 30 days in advance on https://tiland.app and in the store listings. Your statutory rights as a consumer (section 12) are not affected.
9. Intellectual property
Tiland, including its software, art, 3D models, names, texts, sounds and music, belongs to LITTLE BYTE STUDIO SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ, and is protected by copyright and other intellectual property laws to the extent they apply.
We grant you a limited, non-exclusive, non-transferable licence to install the app on devices you control and to play it under these Terms and the store's terms. Nothing in these Terms transfers any intellectual property rights to you.
If you got the app from the App Store, your licence to the app itself is Apple's Licensed Application End User License Agreement (https://www.apple.com/legal/internet-services/itunes/dev/stdeula/). These Terms add the rules of the online service. Apple is not a party to these Terms.
Open-source components used by the Service are listed in the Legal notice. They remain under their own licences.
10. Technical requirements and risks
To use the Service you need:
- an iPhone with iOS 17.0 or later, an iPad with iPadOS 17.0 or later, or an Android phone with a 64-bit ARM processor that Google Play offers the app for;
- an internet connection whenever you play;
- your device held sideways: the game is played in landscape only.
Services provided over the internet carry the usual risks, such as interception of data, malware and phishing. We reduce them by connecting the app to the game server over an encrypted connection. We never ask you for a password or for payment details. Keep your device and the app up to date.
The app stores a few small files on your device: your settings, your guest account and your last seat. The Privacy Policy describes them.
11. Term and termination
- The agreement on the online service is concluded when the app first connects to the game server. It runs for an indefinite period.
- You may end it at any time by deleting your account in the app's settings, or by telling us at contact@littlebyte.studio; your guest account is then deleted at once (section 10 of the Privacy Policy). Deleting the app also ends it for an account that is not paired; that account is then deleted as the Privacy Policy describes.
- If you are a consumer, you may withdraw from the agreement with us on the online service within 14 days of concluding it, without giving any reason. Send a statement to contact@littlebyte.studio; no particular form is required. You may use the model withdrawal form at the end of this section, but you do not have to. After you withdraw, the app can no longer be played on our server under that account.
- That withdrawal ends the agreement with us. If you bought a pack or premium (section 4, "Packs of gold" and "Premium"), whether anything of it is refunded is the store's decision, under the store's own rules; a renewal of premium is cancelled in the store.
- We may suspend or end a seat's or an account's access to the Service in three cases: a material breach of these Terms, a legal duty, or a risk to the Service or to others. Breaking the rules of acceptable use (section 6) is such a breach, and a suspension for it works as section 6 describes. Where we can reach you and the breach can be put right, we warn you first and give you reasonable time. We do not warn first where content is illegal or the risk is immediate. Where the law requires it, we give reasons (section 7).
Model withdrawal form (complete and return it only if you wish to withdraw from the agreement)
To: LITTLE BYTE STUDIO SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ, Ludźmierska 26A, 34-400 Nowy Targ, Poland, contact@littlebyte.studio
I hereby give notice that I withdraw from my agreement on the Tiland online service.
Concluded on (date): …
Name of the consumer: …
Display name and, if known, the code of my last room: …
Date: …
12. Your statutory rights and our liability
- If you are a consumer, you keep all your statutory rights where the app or the online service does not conform to the agreement. Tiland is free to download, and where the law gives these rights for digital content or a digital service supplied without payment, they apply to Tiland too. In Poland these rights are set out in the Consumer Rights Act of 30 May 2014, which implements Directive (EU) 2019/770. Nothing in these Terms limits them.
- You can always send us a complaint that the app or the online service does not conform (section 13). We will bring it into conformity where we can. Where the remedy is a refund of a pack or of premium you bought (section 4, "Packs of gold" and "Premium"), which only the store can pay, we tell you so and confirm the fault to support your claim with the store.
- We supply, through the stores, the updates the app needs to stay in conformity. If you do not install an update we told you about, we are not responsible for a lack of conformity caused only by that.
- We supply the Service with due care. We are not liable for short interruptions for maintenance or updates, or for interruptions caused by events outside our control (such as failures of the internet or of our hosting provider), for the loss of a guest account that was not paired and whose secret was lost on your device, for the loss of the gold, or of what it bought, of an account that was lost or deleted as section 4 describes, for games lost under the rules of the table (section 5), or for the conduct of other players. None of this limits your rights if the app or the online service does not conform to the agreement (first bullet).
- If you are not a consumer, we are also not liable for indirect or consequential loss, loss of profit or loss of data, as far as the law allows.
- Nothing in these Terms excludes or limits our liability for damage caused intentionally, or any other liability that cannot be excluded or limited by law.
- You are responsible for damage you cause to us or to others by breaching these Terms.
13. Complaints
- You can send a complaint about the Service to contact@littlebyte.studio. Describe the problem and when it happened, and tell us how to reach you.
- This is also the way to complain about a suspension of your account or a game we voided (section 6). Tell us the account's display name and roughly when it was suspended, or when the game was played; a person reviews the decision and answers within the time below.
- We answer complaints within 14 days of receipt, by e-mail. If you are a consumer and we do not answer within that time, your complaint is deemed accepted.
- A complaint about the payment for a pack, or about a refund of one (section 4, "Packs of gold"), goes to the store you bought it from, under its own terms. So does a complaint about the payment for premium, its renewal or a refund of it (section 4, "Premium").
- If you are a consumer and not satisfied with our answer, you may use out-of-court dispute resolution. This includes a municipal or district consumer ombudsman (miejski lub powiatowy rzecznik konsumentów), the regional Trade Inspection authority (Wojewódzki Inspektorat Inspekcji Handlowej) or a consumer organisation. Information about these options is at https://uokik.gov.pl. Using them is voluntary for both of us.
14. Changes to these Terms
We may change these Terms for important reasons: changes in the law or its interpretation, changes to the Service, security needs, or the correction of errors and unclear wording.
We publish the new version at https://tiland.app/terms with a new effective date. Changes that materially affect your rights or obligations are announced at least 14 days before they take effect, on the website and in the app's release notes on the store. If you do not accept the new Terms, you may end the agreement before that date (section 11). If you keep using the Service after that date, you accept the new Terms.
15. Governing law and disputes
These Terms are governed by the law of Poland. Disputes go to the Polish courts; for disputes with a business, the court competent for our seat in Nowy Targ.
If you are a consumer, this choice of law and courts does not take away the protection of the mandatory rules of the country where you habitually reside. You may also bring proceedings in the courts of that country.
The agreement is concluded in English. You may not transfer your rights or obligations under these Terms without our written consent. We may transfer ours to a successor operator of the Service, and will announce such a transfer on the website. If any provision of these Terms is found invalid, the rest remain in effect.
16. The wishlist and the public beta
- The two lists. On tiland.app you may give an e-mail address to join one of two lists. To those on the wishlist we send news of Tiland's launch on the App Store and on Google Play, and marketing e-mails about Tiland. To those on the list of the public beta we send the same, and everything about the public beta: whether you are picked, the invitation, and what the beta needs from its testers. Joining costs nothing, is your choice, and playing never needs it.
- Your consent. Each sign-up form has one box, never ticked for you. Its sentence names the e-mails you agree to receive, promotional e-mails included, and your acceptance of these Terms and of the Privacy Policy. You can join a list only by ticking it. You are on a list only once you open the link in the confirmation e-mail we send; for the public beta, that is when you apply and enter into the beta agreement with us on this section. The Privacy Policy (its section 3.2) says what we keep, why and for how long.
- Leaving a list. You may withdraw your consent and leave a list at any time, at no cost: through the unsubscribe link in every e-mail we send to a list from the welcome e-mail on, on https://tiland.app/unsubscribe, which e-mails that link to the address you enter, or by writing to us. We then send that address nothing more from that list. Leaving the list of the public beta withdraws your application.
- Choosing the testers. Joining the list of the public beta is an application. We choose the testers from those who apply, at our discretion, and may choose in turns. Not everyone who applies is picked, and applying gives you no right to be picked.
- The invitation. We invite the testers we pick by e-mail. The public beta runs through Apple's TestFlight and Google Play's testing track, under Apple's and Google's own terms. To invite you, we give your address to Apple or Google.
- Testing builds. A testing build is unfinished: it may have faults, may differ from the game at launch, and may stop working when the public beta ends. These Terms apply to it as to any build of the app.
- Taking part. You take part in the public beta when you install the testing build you are invited to and play at least one match in it.
- The beta may change or end. We may change the public beta, pause it or end it at any time, for everyone or for one tester.
- The beta gift. Every tester we pick who takes part receives premium (section 4, "Premium") for as long as the public beta runs, and three months of premium from the day premium is available after launch. If premium is not yet offered at launch, the three months start on the day it is. We may add a few more gifts for testers, at our discretion. When we ask you by e-mail, you name the game account the gift goes to, within 30 days of our e-mail, and it is given to that account. The gift is earned by taking part, not bought. It has no monetary value, is not refundable, and cannot be exchanged, paid out or transferred to another account. We may withdraw it, or not give it, if you cheat or abuse the Service or the public beta, or if the account it is for is suspended (section 6). Once given, it goes with that account under section 4.
- Feedback. Ideas, reports and other feedback you give us about the game, in our Discord or anywhere else, we may use to improve the game, without compensation to you.
- Confidentiality. You need not keep anything about the public beta secret, beyond what we ask of you in writing.
17. Contact
LITTLE BYTE STUDIO SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ
Ludźmierska 26A
34-400 Nowy Targ, Poland
E-mail: contact@littlebyte.studio